We’ve now been following Lara long enough that it’s time for things to start to get on my nerves, but the game—as good games will—throws…
Yet again, we resume the story of the intrepid Lara Croft as she regains consciousness from head trauma that has to have some not insignificant…
Back with Lara on the cliff where she was just threatened by a young woman with a bow—now she must know what it feels like…
The last post was devoted almost entirely to Lara’s concussion-induced flashback to her time in Syria (with a little London thrown in), and now we’ve…
Our most recent foray out into the world with the Kid resulted in a lot of frustration and the rescue of a Singer, whom we…
When we last left Lara, she was being swept away by an avalanche. As this will tend to do, she loses consciousness, and we’re sent…
Last we left the Kid, he was only barely surviving the Fort, gaining a shotgun, and being generally crabby about having made a poor choice…
As may be obvious from the fact that I’ve thus far written two posts on the 2013 Tomb Raider (TR2013) (my game of the year…
When I first saw Neko Atsume announced, I dismissed it as yet another clone of Farmville, albeit with kitties. Those types of games–especially if they…
As I place the last core from the Hanging Gardens in the center, Ruck (the Stranger) says, “The Cores remember. That’s why this place is…