Harold Goldberg’s All Your Base Are Belong to Us epitomizes the central ideological premise of much of games journalism today–in both the good and the…
The warning in this post is that it’s a little long, and it gets pretty seriously heavy at the end. Don’t say I didn’t warn…
Since I’ve just finished posting the As-I-Play series for Rise of the Tomb Raider, it seemed like a good time to revisit the game which…
I begin this session at Mount Zand, which looks more like a giant bush than a mountain, to be honest. Rucks tells me that “The…
We left Lara last staring into a hole in the side of a mountain staircase with the ominous warning from Jacob that it is crawling…
I made up the “Crankydiles” in the title, but the sentiment goes well with a lot of my attitude about Bastion in my most recent…
We last left Lara on her way up the cliff to be reunited with Jonah, who we last saw when Lara was swept off a…
If game studies as a whole suffers from too much confessionalism and too many think pieces to be truly taken seriously, Adrienne Shaw’s Gaming at…
We’re slightly over the halfway point in Rise of the Tomb Raider, which means, if TR2013 is any indication, that it’s about time for things…
One of the key premises of The State of Play is that there is a fundamental problem with the way critics and journalists approach videogames….