I’m a Feminist Gamer and I’m Over Anita Sarkeesian

by Kristin Bezio

Be sure to check out Kristin’s follow up to this post, “Digital Damsels in Distress: A Simplified Version of a Real Problem in Gaming”

Back in May, the internet exploded both in favor of and against Anita Sarkeesian’s Kickstarter project “Tropes vs. Women in Video Games,” with a huge contingent of trolls attacking her professionally, intellectually, and personally. Another less vocal contingent supported her Kickstarter campaign to the tune of approximately $150,000. Since then, Sarkeesian has been a vocal presence in the online and real world communities, speaking out against online sexual harassment and occasionally tweeting and blogging about the games she’s playing (presumably for the video series).

On the surface, much of this would seem to align itself with my own personal sympathies, and for a long time I was also a supporter of Sarkeesian’s proposal and her efforts to defend herself against the trolls. I continue to think that her proposed project is one that needs to be done, and I also continue to think that the treatment she received at the hands of the under-the-bridge-dwelling internet was unconscionable.

I am, however, getting over her.

I think it’s long since been time to stop talking about what happened to her and how awful it is and high time to start taking a more progressive stance on the whole thing. Okay, there’s bad behavior on the internet. I got it. How do we help change it? How do we raise our kids and talk to our fellow gamers about acting like adults instead of infants? Repeating over and over how immature the gaming community is as a whole doesn’t do much.

Painting a picture of the gaming community as cruel, misogynistic, violence-prone basement dwellers is not helping with viewing gaming through the lens of rationality. It also alienates those gamers who are genuinely nice people. And further alienates feminist gamers as “White Knights” (people who will defend female gamers at all costs, no matter how wrong they are) rather than reasonable human beings with respect for all.

As a female gamer, I’ve been subject to sexist, harassing, and misogynist comments and assumptions whenever I play online. I understand and sympathize with her desire to lash back, and with her desire to see that it stops. I just think it’s time that the conversation move somewhere more productive.

But May was a while ago, and while Sarkeesian has been occasionally tweeting about games, she hasn’t managed to release even one video in the series her backers paid for. I’m actually finding myself agreeing with a lot of voices on the internet wanting to know why they haven’t seen anything. People are starting to wonder whether those who donated have any recourse if they don’t ever see videos. And that isn’t helping people to feel any more sympathetic toward Sarkeesian herself.

Yes, she’s been busy interviewing in NPR and doing a TEDx Women talk, and travelling around to universities and conventions and other places. I get being busy. But there doesn’t seem to have been a concerted effort to actually begin the serious production process for the video series. Perhaps she has – I don’t know, because she hasn’t been sharing that. I know she’s got a lot of work to do – a lot of games to play, a lot of notes to compile, and so on. As an academic, I understand the overwhelming nature of research and production. However, she can create videos in installments the way an academic researcher putting together a long-term study or a book cannot.

Most important to me is that the snippets of feminist criticism that I have seen coming out of Feminist Frequency have not inspired confidence, in either her interpretive skills as a gamer or in her ability to separate “feminist criticism” from “pointing her finger at women in games and saying ‘bad.’” Take her tweet on Dishonored, for instance: “Many truly brilliant elements in the game #Dishonored, sadly representations of women are not among them. #Disappointing.”

Here’s my problem with this. Dishonored doesn’t have many “strong female” characters … except for the Empress, the Empress’s daughter Emily, and Callista Curnow. Yes, the Empress gets killed in the first five minutes of the game and Emily needs rescuing (she is 10, after all), but Callista makes a point of doing several things in the course of the game that tell you she’s quite a capable human being. One of the most powerful figures in the game is female (though insane – Granny Rags), and the nation appears to be a matriarchy. Yes, there are a lot of female victims in the game, but there are just as many if not more male victims. In fact, pretty much everyone is a victim at one point or another. And yes, there are female villains, but there are male villains, too.

Sarkeesian seems to dismiss Dishonored as misogynistic simply because it doesn’t contain the stereotype of the “strong modern female” in a game that is about how everyone is at the mercy of arbitrary fate in the form of rampaging plague rats.

My point isn’t that games aren’t misogynistic – there are far more of them that are than that aren’t, and some of them are really blatant – nor is it that someone doesn’t need to have the serious conversation about representations of gender (especially women) in games. I think both those things are true. But if Sarkeesian is going to dismiss a complex and intelligent game like Dishonored out of hand, then I have my doubts about her overall ability to be that voice, at least to the degree that we as an internet gaming community seem to have accepted.

I don’t want me or other “feminist gamers” to be thought of as those that do nothing but whine and yell about how women are underrepresented and misrepresented in games and the gaming industry. I don’t want to see women and feminist men with valid criticisms and interpretive opinions silenced because “feminist gamers” have gotten a negative reputation because of what Sarkeesian has and has not said and done.

What I want, really, is for Sarkeesian to make her “Tropes vs. Women in Video Games” series. I want to see what kind of critical approaches she actually takes, and I want to judge her ability to speak for female gamers on the merits of what she has to say about games, in detail, with examples, not based on fleeting tweets and TEDx talks on how internet trolls are horrible people. I want her to make something of quality, and to be successful because of what she’s done rather than what has been done to her.

And that’s how I want all women, gamers, academics, critics, and others, to be successful. Because of what we are capable of accomplishing, not because we have been made victims by trolls, by society, or by individual men (or women). Yes, it is important to talk about what has happened to women, historically and currently, but it is also much more important to talk about what women can do. Let’s talk about how to make the industry better, smarter, friendlier, more tolerant, and more accepting, not just how bad it is now. And if we want our games to change, let’s look at what’s really wrong with them, not just the surface checklist of whether it has a female protagonist or not.

And, finally, let’s stop all the arm-waving and finger-pointing. Videogames don’t cause misogyny. They don’t cause violence. They don’t cause any of society’s ills. Like any other form of popular culture, they reflect those ills and seek to make changes to those things they can. Dishonored puts a princess in a tower (literally) not because it thinks she belongs there, but because it knows she doesn’t.

4 comments

  1. Eva

    While I understand the sentiment in this article, I’m going to have to seriously disagree with you on some of the specific points. Sarkeesian has posted updates to the kickstarter project talking about how she’s gathering material and showing the AV setup that the money from the project purchased. She’s been openly asking for specific examples of damsels in distress in games (and collecting them in one place with screenshots http://tropesversuswomen.tumblr.com/ ). So I think she’s clearly working on the project.

    I’ve backed a lot of Kickstarters and what’s happening with Tropes vs Women is a normal issue with massive overfunding. Most Kickstarters offer significant stretch goals and as they blow past thousands of percent of their original goal, they feel compelled to add more and more of them. A massively overfunded project generates a daunting amount of work and it’s going to affect the original delivery date. I’ve watched several other projects pull through after this kind of overfunding, but even if the project creator has good support it takes time.

    I’m also going to have to disagree with you about Dishonored. I don’t think the game needs modern portrayals of women and my issue with it wasn’t anything to do with the individual female characters the game portrayed. The thing that made me sad about the men and women in Dishonored was the fact that they were presented as having completely separate gender roles and with the exclusion of the Empress, those roles matched with the subordinate roles that our society historically prescribes for women (caretaker, servant, mistress, wife, etc).

    Dishonored has a very strong sub-assumption that the virgin-whore dichotomy is how women work and I found that irritating at best. Even many of the female characters who’s jobs aren’t defined by sex have implications of willingness or discussions about their romantic relationships inserted in their dialog. Male characters generally do not.

    I don’t want the women to be “like me” or like a modern ideal (which I’m not sure I like so much either). I want them to be more than cardboard cut-outs and to have plot related roles that aren’t sex. The fact that they chose to have a religion run by only men was a choice. The fact that they chose to have the female nobels asserting their political control primarily through romantic relationships was a choice. The fact that the primary conspirators were all male was a choice. The fact that every whore in the game was female was a choice.

    They’re writing in a fantasy world and there is no reason they needed to make those choices that way.

  2. Tiffany Sherrum

    It’s important to remember that while Anita claims to be a feminist, she supports the ideas that:

    1. Women being portrayed as equal to men is sexist, and falls under the ‘Mrs. Male’ trope.
    2. Women should not be portrayed as sexually attractive. A female character’s looks can make her worthless as a character regardless of her background, such as how she considers an intelligent and independent archaeologist with a love of history to be ‘sexist’ just because she larger than average breasts.
    3. Research doesn’t matter if the initial reaction makes her conclude that a game is sexist. The classic example is her video of Bayonetta, in which she claims that ‘everything about her is offensive, except the fact that she is a single mother’. Nothing about that statement is remotely true, and again, she’s judging the entire character and game to be sexist just because of her appearance, rather than ever playing it.
    4. Constructive criticism should be deleted, and hateful comments should be shown, to make reaction to her videos seem a lot more one-sided than it actually is. This one’s difficult to prove in retrospect, but if you’ve ever spoken to anyone who commented on her videos with a more thoughtful approach, you’ll know that ‘Comment pending’ followed by ‘Comment deleted by moderator’ was almost always the outcome.
    5. Sexism is in everything, as long as you look hard enough for it. If you look at her older videos, she comes up with some truly crazy theories, such as how love songs are sexist because ‘women shouldn’t show affection for their husband’, ‘there are no negative portrayals of men’, and that ‘portraying women as strong and interested in her career or hobbies is sexist, because it removes her feminine side’.

    I’ve never agreed with her anti-sex pseudo-feminism viewpoint from the very start, but unfortunately, a lot of people reporting on her kickstarter immediately lumped anybody disagreeing with her approach as ‘online bullies who threaten to rape her and want to encourage sexism’. It’s kind of sad.

    Anita is not helping or supporting actual gender equality at all, and as such, feminism isn’t even the right term for what she’s fighting for, which mostly seems to consist of nitpicking small traits, and using that to showcase everything about the media in a negative light, judging people, characters, and franchises entirely by their immediate appearances, and claiming female characters are offensive to her no matter what they are; Fighter, dancer, reporter, schemer, attractive, unattractive, helpless, independent, strong, whatever. They’re all sexist tropes to her, she just slots something into a category and then makes a video about how it’s blatant misogyny in the gaming/movie/music industry.

    Ah well, at least she’s made me more active in debating these things. It’s just a shame that someone so boldly hypocritical and often somewhat offensive has ended up with over $150,000 in support from people who didn’t look into her past material to see how inappropriate and judgemental her rationality actually was.

  3. Sophia

    Well Kristin, having seen her videos. You will be sorely disappointed. Tiffany seems to have figured her out.

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