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One Nation Under a Groove: Intellectual Property and Hip Hop

When is something a quotation or a reference and when is it a sample that needs to be licensed? According to a recent Sixth Circuit decision regarding Atomic Dog, Bridgeport Music v. BMG Recordings, No. 07-5596, November 4, 2009 (no official citation yet), a copyright violation can be found when no licensing fee is paid for

use of the phrase “Bow wow wow, yippie yo, yippie yea” (the “Bow Wow refrain”), as well as use repetition of the word “dog” in a low tone of voice at regular intervals and the sound of rhythmic panting

One of the many interesting aspects about this case is that George Clinton, the performer and co-author of the song, has no dog in this fight, despite the fact that he is so closely tied to the song. As described in the excellent documentary, Parliament Funkadelic: One Nation Under a Groove, P-funk and George Clinton lost the rights to their own music. (On a tangent: I highly recommend this documentary (shown usually during Black History Month on PBS) — and not just because Shock G appears to be interviewed while completely off his gourd).

But the issues about copyright explored by the Sixth Circuit don’t touch on the songs larger cultural significance, instead viewing the importance of the song through an economic lens:

“Atomic Dog” “is an anthem of the funk era, one of the most famous pieces from that whole era . . . one of the most famous songs of the whole repertoire of funk and R&B.” In addition to the song’s continuing popularity on its own, “Atomic Dog” and other works by Clinton and Parliament-Funkadelic are said to have influenced many contemporary rap and hip hop artists, with the most notable being the style of rap popularized by West Coast rappers such as Dr. Dre, Ice Cube, Snoop Doggy Dogg, and Coolio. [note: The court couldn't have left it at three. Really!?!] …

Testimony at trial confirmed that “Atomic Dog” and other works by Clinton are among the most popular works sampled by rap and hip hop artists. According to an expert musicologist, the Bow Wow refrain “is one of the most memorable parts of the song” and is often licensed by itself.

UMG failed to introduce any evidence that would have explained why the songwriter chose to include elements of “Atomic Dog” to honor George Clinton, nor was the purported tribute acknowledged in the credits or liner notes to the album.

Two recent books explore the interaction between intellectual property (mostly copyright) and hip hop culture — Adam Haupt’s Stealing Empire: P2P, Intellectual Property and Hip-Hop Subversion and Richard Schur’s Parodies of ownership : hip-hop aesthetics and intellectual property law. Both books explore and apply Henry Louis Gates’ idea of the importance of signifyin’ — a metaphor for textual revision — located in African-American culture and globalized via hip-hop.

Stealing Empire is valuable for its analysis of the impact IP regimes on South African culture. And it is therefore useful for a reader with a literary / cultural / media studies perspective; the legal analysis is less useful because it does not distinguish between differing jurisdictions.

Parodies of ownership : hip-hop aesthetics and intellectual property law
is a excellent edition to both the fields of critical race theory and cultural studies, and adds greatly to the ongoing discussions of power and control regarding intellectual property. This book is yet another book published this year that is highly recommended.

One of the most intriguing aspects of this book is Schur’s suggestions for erasing the invisibility aspect of intellectual property law:

[Judge Richard] Posner [and others] conceive of originality, fair use, and transformative use as transcultural and color-blind strategies to regulate the circulation of texts, including raced texts. [They] do not connect texts to specific genres, to cultural traditions, or to how popular culture’s taste [] derive, in part, from interactions with America’s racial history. (144)

He suggests specific challenges/suggestions to intellectual property law (especially in the U.S.), including mentioning fan culture(s):

African American culture has engaged in a rigorous discussion about the right to copy (i.e., sampling versus biting) …. [but law has] adopted color-blind rhetoric [so] such cultural distinctions have not been judicially sanctioned even if they structure how audiences understand hip hip texts.

Attempting to remedy the inefficiencies or absurdities of intellectual property law without referencing its complicity in the de facto and probally de jure transfer of wealth from African Americans to white Americans is unlikely to prove successful. Resolving other cultural/economic conflicts, whether they involve fan fiction or unauthorized music trading, probably requires engaging with histories of discrimination and power inequalities, not simply a slight tweaking of abstract legal formulas. (179)

But both books are sans any pictures (let alone an audio or video accompaniment) leaving the analysis missing the “quotation” that is so needed here to provide a complete picture of the richness of the music at issue. I’m not sure that the Pokémon vid above is the best illustration, but if you didn’t know Atomic Dog, wouldn’t it better help you understand what is at issue?

And that brings us back to where we started with George Clinton and Atomic Dog — when is something a quotation or a reference and when is it a sample that needs to be licensed? Or as Richard Schur states in Parodies of Ownership,

the question of who owns the imaginary domain out of which African Americans form cultural identity remains unanswered (23)

I Read a Book: Greg Kot’s Ripped: How the Wired Generation Revolutionized Music

Greg Kot’s Ripped: How the Wired Generation Revolutionized Music is a must-read for those interested in how economics combined with listener actions have led the traditional music industry to its present morass. And therefore, the subtitle should be: How the music industry decided short-term profits were more important than life-long fans.

While I prefer a more linear style, the book is written in chapters focusing mostly on one artist or group per chapter — which makes sense, considering this is a work of music journalism. I appreciate that Kot, a non-lawyer, explains the law and cases correctly (yet with the dismayed “this is really the law?!?” tone needed). And while not using the terminology of one thousand true fans, he explores what having dedicated fans means for bands now — versus under the old regime.

But there are some seriously odd moments while reading as a fan. I’m not really sure why when describing the backstory of Metallica, Dave is mentioned, but there is literally no mention of Kirk! (Or Cliff. Or Jason.) But I’m digressing…

I expect a certain degree of errors in any work, but please, dude, know your halos! Any NIN fan knows that Broken counts. Especially when writing about T.R.’s dealings with record companies.

TLF at New Music Seminar: Chicago

I was lucky enough to score a guest invitation to the New Music Seminar thanks to social media goddess Leah Jones of Natiiv Arts and Media. Being a semi-professional fangirl/full – on professional social media person I was curious to go to this event, knowing the upheaval that the music industry is in the midst of, it’s very similar to what the news industry has gone through.

Similarly, the music industry didn’t seem to take notice – or action – in terms of acknowledging the power of the Internet and the impact of user’s online behavior (not just downloading, but fan activity/word of month) until it was too late.

Either way, the influence of the internet was all over the New Music Seminar, and it was interesting to see Wired editorKevin Kelly’s 1000 true fans theory from a couple of years ago refined and held up as a potential industry model by none other than Tom Silverman of Tommy Boy Records. Over at TLF, we’ve been extolling the virtues of the 1000 True Fans theory for awhile now, so to see music execs really taking notice and talking seriously about the potential of these ideas for the music community at large was heartening.

Not to fangirl over SXSW again, but I still can’t help but think the discussions being had at NMS were still a couple of years behind what was going on at SXSW this past spring. Just the fact that the discussion still seem to focus on the dying breed of “pop stars” the Kanye Wests, Green Days and Lady GaGa’s of the industry rather than on genre and niche-oriented artists said a lot to me about how where the music community is and isn’t. (Stop trying to make mega stars! Haven’t ya’ll read The Long Tail?)

Interestingly, in the middle of all of the discussion and debate, I spent a good chunk of my day on Twitter eagerly waiting for information on a limited vinyl release from a metal band with about less than 700 followers on Twitter, proving the point of panelists Ariel Hyatt and Corey Denis completely.

Still, there were great indications that the industry gets it, for most part. MC Chris and Mountain Goats both got shout – outs, which was a nice change from there usual NIN/Radiohead talk. (Can’t believe that I of all people said that.) Generally, a lot of the enthusiasm and embrace of entrepreneurship and innovation that I see lacking at a lot of the news-oriented conference I go to, I saw here. People see opportunities in the music industry, which is awesome – and makes me want to join them…

Guest Blogger V. Obarski: Gender and gaming

A (admittedly late – sorry!) recap of last summer’s Gen Con from guest blogger V. Obarski. Thanks!

Like many women who attend gaming convention Gen Con, I was introduced to gaming through my husband. But I’ve also attended for more than 10 years, which I believe gives me some solid street cred among the geek set. Or if anything, it’s given me a perspective of how the conventions changed through the years.

A few years ago, when Gen Con moved to Indianapolis, I was interviewed for the Indianapolis Star. Apparently I was so interesting, the reporter started with one of my ancedotes about playing, “Count the people of color game,” in which my friend and I counted minorities attending the convention in Milwaukee. It took us a couple of hours to get up to double digits.

But that was six years ago and it’s funny seeing how much the convention has changed over time. I don’t know if it’s because geekdom is becoming more chic, but there’s definite spots of color at the gaming tables now – it’s not just a sea of white. Even more heartening (as an Asian-American woman), I’m seeing more women of color take up the reins of running games.

Another thing that brought me glee this year was seeing a very out and proud gay gamer contingent. I started seeing them last year. You couldn’t miss the “GAY-MER. +5 TO FABULOUSNESS” shirts. I also had a out and proud GM one night, who ran the game like every other game. In the gaming world, it’s shouldn’t be about what color/gender/sexuality you are. It’s about how you run and play the damn game.

What also amused me is seeing how many families with young children were at the tables. Parents pushed strollers up and down the aisles (although aisle-clogging SUV-sized strollers are not fun to maneuver around). Gen Con obviously recognizes this, judging by all the family-friendly activities they had planned for the weekend and all the games that marketed themselves as family-friendly.

Why do these changes make me cheer? Because for a long time, it has felt like gaming is a “boys-only” club, where any sense of otherness is greeted with suspicion or ham-handedness attempts at political-correctness that degenerate into unintentional hilarity.

Now it feels like I can head to the table, break out my dice and character sheet and get my game on without worrying about someone telling me what to do, talking to my husband instead of me for strategy or saying just something completely boneheaded and stupid, or at worse, flirting with me (not that I would honestly notice — my hsuband noticed the flirting and leering before I ever did. Which shows you how oblivious I am.).

It’s also proof that as a parent, you don’t give up everything and become a “serious” grown-up. You can keep some things like gaming (be it video games, tabletop or something else). There is juggling, but you still can have fun.

I know that someday, we’re going to take my daughter to Gen Con and that it’ll become a family vacation for us (my husband is already speculating as to how soon we can bring our daughter to Gen Con and she’ll have a good time). What’s a comfort is knowing that we can go as a family and even if one of us is on “parent” duty, there’s still fun to be had.

Commercial versus Non Commercial use?

Creative Commons licenced work by dbking

Creative Commons licenced work by dbking

Due to the difficult line determining what is commercial and non-commercial use of copyrighted materials, Creative Commons has recently completed a study regarding this issue — with surveys of both content creators and users (PDF full report here). This study has lots of interesting  information for the fan-creative-remix community.

The study’s findings include that

Many group participants noted that there are promotional and thus potentially economic or commercial advantages to creators in connection with releasing content freely for noncommercial use. For these creators, “credit” for permitting noncommercial use is very important, and the question of attribution is something that gets factored into their consideration of when a use is acceptable. … As a practical matter, many seem to consider noncommercial use as having minimal or indirect commercial impact, rather than absolutely no commercial impact.

What about users?

As do creators, users often approach the question of noncommercial use on a case-by-case basis. Paralleling many creators’ approach to deciding when to allow or license a noncommercial use, many users also explained they use content guided by their own principles or personal rules of thumb, or in accord with practices followed by other users, which they hope creators are more likely to accept, on a “safety in numbers” theory. Verbatim examples of how some users articulate their understanding of when a use is noncommercial include:
· “if it’s for education or personal use”
· “if it does not compete – noncommercial is really non-compete”
· “if the creator is getting promotional value”

Jessica Litman in Lawful Personal Use suggests that personal uses of copyright works arguably *is* outside of copyright protection.

So how does the study respond? It alows for leaning towards that direction:

users are much more likely than creators to rate personal or private uses as noncommercial, and there is strong consensus among users on this point. Thus this particular use scenario, at least as rated by users, stands out from all the others as being the most ‘definitively’ noncommercial …. Creators also agree that personal or private uses are the least commercial of all scenarios measured, but it is striking to have this one instance in which users believe the use is even less commercial than creators.